﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.iOS.SystemGestureDeferMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.iOS
{
  /// <summary>
  ///   <para>Bit-mask used to control the deferring of system gestures on iOS.</para>
  /// </summary>
  [Flags]
  public enum SystemGestureDeferMode : uint
  {
    /// <summary>
    ///   <para>Disables gesture deferring on all edges.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Identifies top screen edge.</para>
    /// </summary>
    TopEdge = 1,
    /// <summary>
    ///   <para>Identifies left screen edge.</para>
    /// </summary>
    LeftEdge = 2,
    /// <summary>
    ///   <para>Identifies bottom screen edge.</para>
    /// </summary>
    BottomEdge = 4,
    /// <summary>
    ///   <para>Identifies right screen edge.</para>
    /// </summary>
    RightEdge = 8,
    /// <summary>
    ///   <para>Identifies all screen edges.</para>
    /// </summary>
    All = RightEdge | BottomEdge | LeftEdge | TopEdge, // 0x0000000F
  }
}
